Environment / Scenography
" What we're dealing with now is not an extension of the physical nature, but an extension of the mental nature. Thanks to this we are able to travel faster, communicate differently."
Amber Case, techno-anthropologist.
Propose new sensory experiences while increasing the aesthetic features and values that defend your spaces.
Add a "layer of meaning" while causing no adverse effects or noise, that's what we create.
By analyzing the "lack" of a space, we suggest you to give clear and visible the character of the environment by emphasizing and punctuating it subtly.
A good design should not be out, it should blend, hide in our behavior, and be as transparent as possible in our daily lives. By providing a complete methodology, we develop a specification that combines fieldwork, topographic, sociological and architectural analysis of the location - with users and on-site – in order to develop conceptual researches and intelligible creations for your needs. In our studies, we "re-draw" what needs to be deepened or, on the contrary, we use what may be perceived negatively by diverting it positively. What is harmful can become an asset.
Two types of "increase" perception may be proposed :
Sounds called "concrete" through a work of sound sculptures or sound architectures, to highlight the cultural and historical aspects, to make you travel and to appeal your imagination.
Synthesized sounds more "metaphorical" to induce a feeling, an emotion, a texture or even additional information related to the place where you walk and where you are guided.
The types of sound interventions that we can create are scenographies (museums, exhibitions), events, gardens & parks, signaling systems (urban), spaces and architectures ...
DR
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